PANDEMIC

When we played the board game “Pandemic”, the essence of the game was to cure and eradicate diseases from the planet.  We had to work in groups of four, as a cooperative, with everyone taking on different roles like those of a scientist, technician, and analyst. At first we all had a sort of own agenda in mind, all of us wanted to contribute the most using the tools that were given to us individually, but we soon figured out that we needed to use everyone’s advantages as a collective. This can easily be linked to the concepts that we encounter in global politics, especially that of globalisation. Globalisation is essentially the coming together of state and non-state actors in union to strengthen the international political economy, and boost trade and development. Improving health conditions and the standard of living is at the heart of what globalisation embodies. “Pandemic” also has roots in the concept of interdependence, as it relies heavily upon different actors in global politics working together to combat mutual issues, and the issue of cross border pandemics is a direct example of interconnectedness and cohesion.

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