Which lesson from gaming culture could be used in Gpers

I think game culture can be used in Global perspective because it had evolved a lot in the past decade, due to improvements on technology. For example,  one thing that can be researched in is that “do video game stereotypes hurt men”. Because men are always pictured as muscular and strong body image. Another thing That I think can be a controversial to discuss is that why can women can’t be the protectors? Is it because women are often perceived being always less powerful than men?

Print Friendly, PDF & Email
The following two tabs change content below.

song71921@gapps.uwcsea.edu.sg

Latest posts by song71921@gapps.uwcsea.edu.sg (see all)

One thought on “Which lesson from gaming culture could be used in Gpers

  • June 13, 2018 at 4:31 am
    Permalink

    Hi Andy,

    Your line “Because men are always pictured as muscular and strong body image,” has me wondering–by ‘always’ do you mean in all forms of media, including TV and film? I wonder also if this has always been true. It would be interesting for a G’pers class to look at video games from the 80s and 90s in comparison to games popular today to see if these stereotypes are evolving.
    Thanks,
    Ms. Friedman

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Skip to toolbar