which lessons from a gaming culture could be used in Gpers unit?
This could apply to multiple Gpers units; Faith& Ideology, human rights, Identity.
Vidoe games create characters with perfect bodies and have a lot of stereotype s( like men are the leader and suppose to be stronger than women). That’s why men and women around the world are very unhappy about their body. 15-20% of men suffer from bulimia. Especially now as the gender gap is decreasing and the world realizing that women are capable to do the same work as men, but the video games did not change much. I guess video games could also improve on the way that they view men and women, their body and their decisions.
This could be a very interesting topic to look at in Gpers. Talk about why the gender gap is so big and how different countries reduce it. Also, where did all those “perfect” bodies came from and why is it needed. We could also discuss in what way did this changed our lives.
http://www.grunge.com/9912/offensive-stereotypes-video-games/