In this week’s Digital Bytes, we learn why “How much screen time?” is the wrong question, how coding can help us learn how to learn, and how playing video games for 10 minutes a day can improve maths scores.
Category: Math
Digital Bytes – 2nd March 2015
This week’s Digital Bytes features information on finding global connections for your class, a look at the role of pictures in stimulating real-world problem solving with mathematics, and a tutorial on solving the annoying problem of ‘suggested videos’ appearing at the end of your embedded YouTube videos.
Mathematics Apps for School
We are always hearing about new apps and trying to find ones that are great for students. There are so many mathematics apps available, it is hard to find the ones that are best for student learning. Recently we sat down with our school’s Mathematics Coach, Tilson Crew, to evaluate what apps we should put…
Obvious to you, amazing to others: iPhone as a wireless document camera
Today I had one of those “why didn’t I think of that?” moments as I was visiting a teacher. He asked me about a way to allow a student or two to mirror their screens through his laptop to project to the class. We tried a couple of options including Reflector and Airserver without great…
Four assessment tools you’ll flip over.
“White Men by David Reeves“ The “flipped classroom” is a way of describing instructional methods that invert the traditional model of learning where the teacher dispenses content to her or his students during lessons and then sends them on their way to complete problems and meaning-making at home. In flipped instruction, students front-load the content…