How my project was successful/not successful -e.g. What went well and what didn’t: I think my project was pretty successful. Everything went quite well and I am satisfied with it 🙂 What have I learned[…]
Tag: RemoteLearning
F451 (The Hearth & the Salamander)
Montag tries to tell Mildred about what happened that night to the old woman and her books. Examine their exchange on pp 28-30. What is significant about Mildred’s response? How has this night affected Montag?[…]
Burning Books
“Where books are burned, in the end, people will be burned.” (Heinrich Heine, German poet, 1821) After watching this short film about the infamous book burning in Germany 1933, consider what motivated people to burn[…]
Dystopia
Describe what a “dystopian world” means. A dystopian world is the opposite of a utopian world. It is an imaginary society that is unpleasant and frightening. Usually an oppressive society that is caused by humans’[…]
Personal Statement (g10)
2020 has been a wild ride. I never expected that we would start using remote learning, and definitely didn’t expect the coronavirus situation. It was a very new experience, to say the least. However, in[…]
Freedom of Speech & Censorship
Do societies need free speech? How about censorship? Why? Societies do need free speech. Without free speech, people will be suppressed, with no expression of their opinions. Without people speaking out, there will be no[…]
Reflection #1
I chose the topic of “The Future of 3D printing food” because I thought it was a very interesting and relevant topic. Hunger is such a big problem in the world. There is even a[…]
Computer Mouse (product design)
Product design drawings of a computer mouse. – 5/20/2020
Outline of my Project
https://docs.google.com/presentation/d/1UyDYNmCVv-uPLhn8oxxqzRIgOyzWBNSA0wTrs5eyrkw/edit#slide=id.p Here is the slide of my outline. I’m glad my peers approve of my idea.
The Design Thinking Process
Table of Contents Resilience (design thinking) Creativity (design thinking) Innovation (design thinking) Planning for Production (design thinking) Testing and Evaluation (design thinking)