Which lessons from ‘gaming culture’ could be used in a Global Perspectives unit?

The blue idea really shows that in this even though a lot of people talk about how girls have it hard as they are all shown as perfect but also men are shown perfect in video games.

I was wondering is there a way to change this without affecting the game in a bad way?

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shah19393@gapps.uwcsea.edu.sg

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One thought on “Which lessons from ‘gaming culture’ could be used in a Global Perspectives unit?

  • June 13, 2018 at 4:18 am
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    Hi Hamza,

    It would be interesting to read more about the thinking you started with this line: “I was wondering is there a way to change this without affecting the game in a bad way?”

    I think the Intellectual Humility protocol when used–helps push our thinking into greater detail, and I’d be specifically interested to hear your detailed explanation outlining what you think would be changed specifically–and how we would know if the gaming experience would be altered.
    Thanks,
    Ms. Friedman

    Reply

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